AURAL IMPLANT
Cost: 8,000 credits/20,000 platinum
Availability: The Core
These are eardrum replacements (or augments) nested deep within your ear canals and offer a boost to your ability to hear. They're plumb invisible to anyone other than your personal doctor, and that's just if he were looking straight into your ear.
CHEMICAL REGULATOR
Cost: 10,000 credits/25,000 platinum
Availability: ILLEGAL
This chemical processor is wired to your brain, constantly analyzing the fluids therein. If your internal liquids stray too far from the sweet spot, the regulator kicks in and releases chemicals that balance things out.
CHRONOMETER
Cost: 2,400 credits/6,000 platinum
Availability: The Core
A tiny chronometer is nested near your brain, displaying the date and time in an unobtrusive corner of your field of vision. It's also got a countdown timer you can set through a synaptic command you've been taught, and can be enlarged to fill the center of your vision. You can use it as an alarm clock, where it'll flash and fill your full field of vision with a bright light, enough to wake you from even the deepest sleep.
CORTICAL PROCESSOR
Cost: 6,000 credits/15,000 platinum
Availability: The Core
Similar to the chronometer, this is a miniaturized calculator connected to the brain, though only peripherally. It doesn't actually link up with your logic centers or interface with your mind in any meaningful way. Instead it's just as if you're holding a calculator in your hand, only faster. You can access the cortical processor's functions by visualizing it (it appears as a ghosted image over your field of vision), and data is input by simple thought-triggers. It can do anything a powerful hand-held calculator can do.
CYBERNETIC UPLINK
Cost: 8,800 credits/22,000 platinum
Availability: The Alliance
You've got a synaptic jack installed in your head somewhere (either at the base of your skull, or in one of your temples) that allows you to link with a network or computer system. This is cutting-edge technology, and mostly in the theoretical stage at this point. Currently the technology only allows you to interface with a system as a still-superficial level (slightly better than one might by simply sitting down at a terminal), but it does allow information not normally available to even the most advanced users.
OCULAR IMPLANT
Cost: 7,200 credits/18,000 platinum
Availability: The Core
This artificial eye (more usually a pair of 'em) is capable of magnified sight. Most models are built to look just like normal human eyes, however others appear as a metal setting around a glowing red eye with a targeting iris.
OPTICAL DRIVE
Cost: 17,000 credits/42,500 platinum
Availability: The Core
Usually a part of an ocular implant (thought capable of being installed on its own), an optical drive is essentially a static and video camera wired to your eye(s). When it's installed, you learn a command that lets you take a still "picture" or start and stop a video recording. The drive's got a simple interface you can access through visualization methods, and you can review images or videos at your leisure. The drawbacks are that there's no sound for the video, and there's no way to get the information "out," unless you've got a cybernetic uplink.
PHEROMONE EMITTER
Cost: 5,000 credits/12,500 platinum
Availability: ILLEGAL
You've got a chemical processor buried beneath your skin somewhere, activated by a neurological switch. When it's turned on, it floods your system with a boosted version of your natural pheromone signature, one that's powerful enough to affect the behavior of those around you, thought its effective range is around 10 feet from you.
PROSTHETIC ARM
Cost: 8,000 credits/20,000 platinum
Availability: The Core
A prosthetic arm (or the pair) usually ending in a regular hand and covered with a synthetic flesh or something equivalent. One could opt for a metal skeleton armature instead, but it's gonna stand out in a crowd like nothing else. Unfortunately while it gives some extra force to your arm it doesn't make it easier for you to lift significantly more'n you could do otherwise -- the normal human spine isn't able to support that much extra weight.
PROSTHETIC LEG
Cost: 6,500 credits/16,250 platinum
Availability: The Core
Prosthetic legs include an internal gyroscope to keep you upright on 'em. Usually folks have two prosthetic legs, though if you've only lost one and had it replaced, you're understandably reluctant to give up the other. You can push yourself faster in a pinch, but in a normal day-to-day situation you don't move much different at all.
SOFT-TISSUE REPLACEMENTS
Cost: 28,000 credits/70,000 platinum
Availability: The Alliance
They've gone inside you and replaced as much of your vitals as a person can stand, and wrapped up the rest that they could in plastic sheathing to insulate it from harm. The end result is you're more durable, but you've got a huge scar across your midsection and you're unlikely to ever pass through a metal detector without drawing some serious attention (and in some cases an Alliance strike team).
SYSTEMIC ANTIDOTE PROCESSOR
Cost: 11,000 credits/27,500 platinum
Availability: ILLEGAL
This small chemical processor is able to synthesize antidotes for what ails ya. Whenever the sensors inside your arteries or stomach register a poison, it floods your system with a broad-spectrum antidote and commences to working on a more precise antidote if capable.
TOXIN FILTER
Cost: 7,500 credits/18,750 platinum
Availability: ILLEGAL
SImilar to a systemic antidote processor, you've got a toxin filter located at the entry to your stomach. It serves as the second line of defense against any alcohol, drugs, poisons, or number of other things to take you down.
TRANSLATOR
Cost: 15,000 credits/37,500 platinum
Availability: The Alliance
This fairly sophisticated piece of technology is wired to your ears, processing anything you hear and translating it on the fly into English, Chinese, or whatever language you might choose. Speaking is a little slower, as it's got a small stock library of phrases and you can assemble as you go, entering 'em through an interface you access subvocally. The translator speaks the words into your ear like a cricket, and you spit 'em out. If you're good at it, no one'll notice anything but that you're a slow talker, perhaps simple-minded.
VEHICLE INTERFACE
Cost: 17,500 credits/43,750 platinum
Availability: The Alliance
A simpler cybernetic link that lets you access a vehicle or ship's steering and navigation systems and pilot directly with your mind, rather than your physical reflexes. However, it's primarily useful only in the most advanced ships. Most standard vessels don't have the sophisticated piloting or nav system capable of using such an override.
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