ALLIED POSTAL SERVICE
Cost: 1.2 credits/3 platinum (up to 10 pounds)
Availability: Everywhere
The Allied Postal Service is a fairly reliable way to send small parcels on interplanetary freight. The maximum possible load is 500 pound for a cost of 5 credits per 25 lbs, or fraction thereof, beyond the 10 lb limit. If the recipient does not have a permanent home address or lives on a ship (at least currently), the receiver will be sent a wave and then have 2 weeks to pick up his parcel from a nearby Postal Office, though service and quality on the individual franchisee.
COMPANION
Cost (Evening): 350 credits/875 platinum
Cost (Full Day): 450 credits/1,125 platinum
Availabilities: Core Worlds
Companions are trained in all the arts, at least rudimentarily (though they must demonstrate skill at several), as well as games, and pastimes of all manner. Schooled in music, dance, etiquette, languages, and of course, the physical skills required. Companions provide provide comfort and care to their clients. Companions choose their own clients and may reject and even blacklist those who cross the line. The Companion's Guild has transformed the sex trade into an established and respective industry. The Guild is very powerful and protects its own (and its reputation) through networks of contacts that they have established over the years.
INTERPLANETARY FREIGHT
Cost (Cargo Run): 70 credits/175 platinum
Cost (Passengers): 20 credits/50 platinum
Availabilities: Everywhere
Running cargo and passengers from one place to another is a necessary part of the industry of the Alliance, and most other organizations in the 'Verse. A reputation for speedy and reliable service, as well as the quality of the transport can be weighty factors in the negotiation of prices. The rates given on the chart represent the level of quality and comfort a Firefly or similar vessel can proide - which is to say, not all that much. A luxury liner like the El Dorado could charge up to 300 credits per day, providing fresh food, entertainment, private suites, and the like to its customers.
Sailing the Black can be mightily expensive. The ship needs to be in good condition to be space worthy. Since help may be far away, you need to keep supplies on hand for all sorts of emergencies. Parts, supplies, and fuel are more expensive for spacecraft than for planet-side vessels. You can make a lot of money hauling cargo for the Alliance (and maybe a lot more hauling it without the Alliance finding out), but one big breakdown, a problem with a major crime boss, or a run-in with the law can cost you your ship - and maybe even your life. Things often don't go smooth, so the trick is to stay five minutes ahead of the posse and hope there's a Shepherd praying for you.
LEGAL CARGO COST
3 Day, Standard: 175-250 credits
3 Day, Complicated: 225-330 credits
10 Day, Standard: 575-850 credits
10 Day, Complicated: 750-1,000 credits
ILLEGAL CARGO COST
3 Day, Standard: 200-275 credits
3 Day, Complicated: 300-425 credits
10 Day, Standard: 675-975 credits
10 Day, Complicated: 1,000-1,250 credits
People pay to have cargo shipped. The cargo may be legal, in which case they are likely also paying government tariffs (cutting into profits on all sides). The cargo may be illegal, meaning you might well get more money due to the danger involved. If the goods are legal, then you'll have to settle for less so the owner can get a tax-break (otherwise she'd just use legal channels). Banned goods bring in a heftier profit, but can get you jailed for possession. Either way, you'll probably stand to make money.
LEGAL PASSENGER COST
3 Day, Standard: 50-85 credits
3 Day, Complicated: 60-100 credits
10 Day, Standard: 170-255 credits
10 Day, Complicated: 215-300 credits
ILLEGAL PASSENGER COST
3 Day, Standard: 75-115 credits
3 Day, Complicated: 90-140 credits
10 Day, Standard: 195-285 credits
10 Day, Complicated: 245-350 credits
Passengers aren't generally worth as much as cargo on a lower-class ship, but they can pay for the cost of a fuel cell or two, and sometimes folk can't afford better or they want to move around without much publicity (in which case they might even be willing to pay a bit more). However, since a passenger eats food, takes up space, and uses air (unless stowed away in a cryo chamber, in which case you definitely want to keeps the Feds' noses out of your business), the prices for travel still tend to be high.
MEDICAL CARE
Cost (Antibiotic Course): 10.4 credits/26 platinum
Cost (Full Physical): 8 credits/20 platinum
Cost (Surgery, Minor): 150 credits/375 platinum
Availabilities: Everywhere
Cost (Surgery, Major): 600 credits/1,500 platinum
Availability: Core Worlds
SHIP REPAIR
Cost: 640 credits/1,600 platinum
Availability: Everywhere