Gear of The Black

AXE, THROWING

Cost: 1.4 credits/4 platinum

Availability: Everywhere

A short-handled, single-bladed axe, balanced for throwing.


BLOWGUN

Cost: 3 credits/8 platinum

Availability: Everywhere

A small-to-long tube used to shoot tiny darts at a target by blowing through it. Blowgun dart generally don't do a whole lot of damage though and the point is typically to deliver some sort of toxin that does the real work, like Kortine or Cyanol. Purchase does not include the darts.


BOLO

Cost: 1.8 credits/5 platinum

Availability: Everywhere

A throwing weapon consisting of two or more weights connected with a rope cord, used to entangle a target or even knock 'em out.


BOLTER, PNEUMATIC

Cost: 200 credits/500 platinum

Availability: Core Worlds

Pneumatic weapons use compressed air and fire cylindrical metal slugs with bone-shattering force. They're quieter than anything but a dart pistol or a laser, but they're just as deadly as any firearm. A bolter is the size of a semiautomatic rifle, though a bit bulkier around the stock. 


BOOMERANG

Cost: 2.2 credits/6 platinum

Availability: Rim Worlds

An aboriginal weapon dating back to the Earth-That-Was, used by hunters to stun or kill small prey. Settlers on Lilac tell of a feral child brandishing a metallic, razor-edged boomerang. They say it may be, heaven forbid, a Reaver child, if such a thing could actually exist.


BOW
Cost: 6 credits/15 platinum
Availability: Everywhere
Like the sword, the longbow has become a fashionable weapon of spot in the Core. Most quivers hold 20 arrows, costing about 5 Silver per arrow.

CROSSBOW
Cost: 8 credits/20 platinum
Availability: Everywhere
A little more practical than the longbow, the crossbow is used as a hunting weapon. A case usually holds 20 bolts that cost about the same as arrows.

CROSSBOW, POWERED
Cost: 24 credits/60 platinum
Availability: Core Worlds
High-powered, fancy crossbows are used almost like sniper rifles by some, though they were meant for hunting game, not people. The bolts for these cost as much as bullets.

DART

Cost: 0.4 credits/1 platinum

Availability: Everywhere

A small weighted weapon thrown point-first at a target. These are larger and heavier than the kind of darts you use for a dartboard, and can cause a world of hurt.


DERRINGER
Cost: 14 credits/35 platinum
Availability: Everywhere
Small and concealable, the derringer holds only two shots and is slow to fire - but it makes up for it by packing a wallop. Not much range to be had with one of these, though.

GRAPPLER

Cost: 8 credits/20 platinum

Availability: Everywhere

This device fires a spiked grapple with force considerable enough to put it into a hard surface, or send it a ways. Someone in a pinch might use a grappler in an offensive manner, so to speak. 50 feet of line included.


GRENADE LAUNCHER
Cost: 106 credits/265 platinum
Availability: ILLEGAL
These nasty devices can be loaded with any normal grenade, allowing them to be fired from a considerable distance.

JAVELIN

Cost: 2 credits/5 platinum

Availability: Everywhere

A short-hafted spear, usually lighter and balanced for throwing.


KNIFE, THROWING

Cost: 0.8 credits/2 platinum

Availability: Everywhere

A lightweight knife, usually without a hilt or crosspiece, balanced for throwing. Throwing knives usually come sheathed in sets of three. 


MACE

Cost: 0.8 credits/2 platinum

Availability: Everywhere

A chemical spray used to cause temporary nausea, blindness, and coughing in the victim. The cost listed will purchase a container capable of 12 applications.


PISTOL, DART

Cost: 30 credits/75 platinum

Availability: Everywhere

This light pistol uses a compressed air canister to fire small darts filled with any substance desired -- generally some drug or poison.


PISTOL, FLARE

Cost: 2 credits/5 platinum

Availability: Everywhere

Though a flare pistol's intended purpose is to let folks know where you are if you'd like to be rescued. You can also use one as a pistol if say, have a falling out with the other guy in the life-raft. A flare pistol usually comes in a padded case with six rounds ready for use.


PISTOL, FLECHETTE

Cost: 18 credits/45 platinum

Availability: Core Worlds

A sleek little weapon with a short range and a wide capacity for pain, a flechette pistol fires a hail of microthin knifelike blades at a target. They're next-to-useless against armored targets, but against unarmored foes they're quite nasty. No serious killer of men would use such a weapon -- it's a nasty toy for a dandy.


PISTOL, GAUSS

Cost: 140 credits/350 platinum

Availability: The Alliance

A pistol that utilizes a magnetic coil inside the barrel to push a metallic slug forward at great speed. Gauss pistols have tremendous penetration power and are remarkably silent, though this is balanced by their slow rate of fire and intensely high power requirements. A gauss pistol can fire six times before needing to recharge typically (by either replacing the battery or spending an hour in its recharge cradle).


PISTOL, HEAVY

Cost: 22 credits/55 platinum

Availability: Everywhere

This meaty, powerful pistol has a bit of heft and considerable physical presence. Two popular brands are the Century Marauder VI and the Deutrex SI-4. The best thing about a heavy pistol is that once you run out of ammo, you can always hit someone with it. If it jams and you can't fix it, you've got yourself one fine and impressive nutcracker.


PISTOL, LASER
Cost: 330 credits/825 platinum
Availability: ILLEGAL
A highly coveted piece of Alliance Newtech, laser weapons are illegal for all except those on the central planets who can obtain special permits for them, and the Alliance military, who don't often use them anyways. Laser weapons require extremely high-density batteries, which cost 2 credits each and are very difficult to find. Laser don't sit on the black market for long.


PISTOL, LIGHT

Cost: 16 credits/40 platinum

Availability: Everywhere

A ninnies weapon or a good holdout gun, light pistols range in size and configuration from derringers to those fancy rigs some folks use for trick shooting.


PISTOL, MEDIUM
Cost: 18 credits/45 platinum
Availability: Everywhere
The staple of gunfighters everywhere, pistols come in all shapes and sizes. Most folk on the Rim are allowed to carry them in even polite society, since having a gun shows you've got good sense.

RIFLE
Cost: 30 credits/75 platinum
Availability: Everywhere
Whether used for hunting or combat, the rifle is a very deadly weapon. Unfortunately, carrying one of these around is a might conspicuous.

RIFLE, ASSAULT
Cost: 40 credits/100 platinum
Availability: ILLEGAL
Full-auto weapons are definitely frowned upon by most authorities, but the attraction of being able to saw a man in half is right strong in some. Most Feds carry a Newtech assault rifle as their main weapon.

RIFLE, GAUSS

Cost: 400 credits/1,000 platinum

Availability: The Alliance

A longarm using gauss technology. Slugs fired from such a gun have a rather astonishing force and range. A gauss rifle can be fired a dozen times typically before needing recharging or a fresh battery.


RIFLE, SNIPER
Cost: 160 credits/400 platinum
Availability: Core Worlds
Used by those who prefer one shot, one kill.

RIFLE, SONIC
Cost: 140 credits/350 platinum
Availability: ILLEGAL
The standard issue weapon of choice for law enforcement on the central planets, the sonic rifle looks like a fancy shotgun with a couple of nested radio dishes about five inches across where the barrel ends. The sonic rifles fires a sonic burst that stuns the target, potentially knocking him or her down (or out). It has a very short range and is inoperable in a vacuum. Like a laser weapon, it runs on hard-to-find batteries (1 credit each), and like most government equipment it is usually equipped with a transponder chip that allows it to be tracked.

SHOTGUN
Cost: 50 credits/125 platinum
Availability: Everywhere
Two barrels of death. 'Nuff said.

SHOTGUN, AUTOMATIC

Cost: 85 credits/213 platinum

Availability: Everywhere

A shotgun with a larger magazine, capable of burst fire.


SHURIKEN

Cost: 0.4 credits/1 platinum

Availability: Everywhere

A flat, star-shaped piece of metal thrown at someone you're not overly fond of. Throwing stars aren't usually enough to kill someone, but do cause considerable annoyance and/or pain.


SLING

Cost: 0.4 credits/1 platinum

Availability: Everywhere

A primitive weapon consisting of a leather strap, used to hurl a weighted bullet or stone at the target. 


SPEARGUN

Cost: 3 credits/8 platinum

Availability: Everywhere

A long pistol stock and frame, spring or gas-powered, firing a long metal arrow. Spearguns are traditionally used underwater, but few folks these days let tradition stand in the way of inflicting pain.


STUNNER, RANGED

Cost: 150 credits/375 platinum

Availability: The Alliance

A short-ranged energy rifle capable of firing a coherent electric pulse, set to the same frequency as human brainwave function, capable of scrambling the target's mind and stunning him temporarily or knocking him out cold.


SUBMACHINE GUN
Cost: 36 credits/90 platinum
Availability: ILLEGAL
SMGs are popular in the criminal underworld. Machine guns eat ammo, but at least you can sleep better at night knowing your enemies are carrying around two pounds of lead in them.