AXE, THROWING
Cost: 1.4 credits/4 platinum
Availability: Everywhere
A short-handled, single-bladed axe, balanced for throwing.
BLOWGUN
Cost: 3 credits/8 platinum
Availability: Everywhere
A small-to-long tube used to shoot tiny darts at a target by blowing through it. Blowgun dart generally don't do a whole lot of damage though and the point is typically to deliver some sort of toxin that does the real work, like Kortine or Cyanol. Purchase does not include the darts.
BOLO
Cost: 1.8 credits/5 platinum
Availability: Everywhere
A throwing weapon consisting of two or more weights connected with a rope cord, used to entangle a target or even knock 'em out.
BOLTER, PNEUMATIC
Cost: 200 credits/500 platinum
Availability: Core Worlds
Pneumatic weapons use compressed air and fire cylindrical metal slugs with bone-shattering force. They're quieter than anything but a dart pistol or a laser, but they're just as deadly as any firearm. A bolter is the size of a semiautomatic rifle, though a bit bulkier around the stock.
BOOMERANG
Cost: 2.2 credits/6 platinum
Availability: Rim Worlds
An aboriginal weapon dating back to the Earth-That-Was, used by hunters to stun or kill small prey. Settlers on Lilac tell of a feral child brandishing a metallic, razor-edged boomerang. They say it may be, heaven forbid, a Reaver child, if such a thing could actually exist.
DART
Cost: 0.4 credits/1 platinum
Availability: Everywhere
A small weighted weapon thrown point-first at a target. These are larger and heavier than the kind of darts you use for a dartboard, and can cause a world of hurt.
GRAPPLER
Cost: 8 credits/20 platinum
Availability: Everywhere
This device fires a spiked grapple with force considerable enough to put it into a hard surface, or send it a ways. Someone in a pinch might use a grappler in an offensive manner, so to speak. 50 feet of line included.
JAVELIN
Cost: 2 credits/5 platinum
Availability: Everywhere
A short-hafted spear, usually lighter and balanced for throwing.
KNIFE, THROWING
Cost: 0.8 credits/2 platinum
Availability: Everywhere
A lightweight knife, usually without a hilt or crosspiece, balanced for throwing. Throwing knives usually come sheathed in sets of three.
MACE
Cost: 0.8 credits/2 platinum
Availability: Everywhere
A chemical spray used to cause temporary nausea, blindness, and coughing in the victim. The cost listed will purchase a container capable of 12 applications.
PISTOL, DART
Cost: 30 credits/75 platinum
Availability: Everywhere
This light pistol uses a compressed air canister to fire small darts filled with any substance desired -- generally some drug or poison.
PISTOL, FLARE
Cost: 2 credits/5 platinum
Availability: Everywhere
Though a flare pistol's intended purpose is to let folks know where you are if you'd like to be rescued. You can also use one as a pistol if say, have a falling out with the other guy in the life-raft. A flare pistol usually comes in a padded case with six rounds ready for use.
PISTOL, FLECHETTE
Cost: 18 credits/45 platinum
Availability: Core Worlds
A sleek little weapon with a short range and a wide capacity for pain, a flechette pistol fires a hail of microthin knifelike blades at a target. They're next-to-useless against armored targets, but against unarmored foes they're quite nasty. No serious killer of men would use such a weapon -- it's a nasty toy for a dandy.
PISTOL, GAUSS
Cost: 140 credits/350 platinum
Availability: The Alliance
A pistol that utilizes a magnetic coil inside the barrel to push a metallic slug forward at great speed. Gauss pistols have tremendous penetration power and are remarkably silent, though this is balanced by their slow rate of fire and intensely high power requirements. A gauss pistol can fire six times before needing to recharge typically (by either replacing the battery or spending an hour in its recharge cradle).
PISTOL, HEAVY
Cost: 22 credits/55 platinum
Availability: Everywhere
This meaty, powerful pistol has a bit of heft and considerable physical presence. Two popular brands are the Century Marauder VI and the Deutrex SI-4. The best thing about a heavy pistol is that once you run out of ammo, you can always hit someone with it. If it jams and you can't fix it, you've got yourself one fine and impressive nutcracker.
PISTOL, LIGHT
Cost: 16 credits/40 platinum
Availability: Everywhere
A ninnies weapon or a good holdout gun, light pistols range in size and configuration from derringers to those fancy rigs some folks use for trick shooting.
RIFLE, GAUSS
Cost: 400 credits/1,000 platinum
Availability: The Alliance
A longarm using gauss technology. Slugs fired from such a gun have a rather astonishing force and range. A gauss rifle can be fired a dozen times typically before needing recharging or a fresh battery.
SHOTGUN, AUTOMATIC
Cost: 85 credits/213 platinum
Availability: Everywhere
A shotgun with a larger magazine, capable of burst fire.
SHURIKEN
Cost: 0.4 credits/1 platinum
Availability: Everywhere
A flat, star-shaped piece of metal thrown at someone you're not overly fond of. Throwing stars aren't usually enough to kill someone, but do cause considerable annoyance and/or pain.
SLING
Cost: 0.4 credits/1 platinum
Availability: Everywhere
A primitive weapon consisting of a leather strap, used to hurl a weighted bullet or stone at the target.
SPEARGUN
Cost: 3 credits/8 platinum
Availability: Everywhere
A long pistol stock and frame, spring or gas-powered, firing a long metal arrow. Spearguns are traditionally used underwater, but few folks these days let tradition stand in the way of inflicting pain.
STUNNER, RANGED
Cost: 150 credits/375 platinum
Availability: The Alliance
A short-ranged energy rifle capable of firing a coherent electric pulse, set to the same frequency as human brainwave function, capable of scrambling the target's mind and stunning him temporarily or knocking him out cold.
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