BARREL LIGHT
Cost: 1.2 credits/3 platinum
Availability: Everywhere
A clip-on flashlight resting below or alongside the weapon's barrel that illuminates the are your gun's pointing at.
BIPOD
Cost: 4.4 credits/11 platinum
Availability: Everywhere
A bipod clips or folds down from the barrel or stock of a rifle, assault rifle, or machine gun, stabilizing it while you're firing. Generally a shooter using a bipod is prone or using an object such as a rock, fence, or window sill to elevate the weapon.
CARBINE REMODEL
Cost: 6 credits/15 platinum
Availability: Everywhere
Carbine-remodeling means shortening the barrel of a rifle as much as can be done, and shortening or removing the stock altogether. This lowers a rifle's range increment by about one-quarter, but makes it much easier to conceal and carry. The listed cost is for a professional craftsman to perform the service. Those possessing do-it-yourself spirit do it for free if'n they have the adequate tools and don't butcher their weapon in the process.
FLASH SUPPRESSOR
Cost: 1.6 credits/4 platinum
Availability: Everywhere
A suppressor baffles the flash from a firearm's discharge, helping a sniper keep concealed. It has no effect on range or accuracy.
SAWED-OFF BARREL
Cost: 6 credits/15 platinum
Availability: Everywhere
A sawed-off barrel reduces the range of a weapon by about one-third, but makes it easier to conceal.
SCOPE
Availability: Everywhere
A sight lets you ignore range increment penalties. Scope Magnification lists the increase in range before penalties are imposed, as well as the cost. You can put only a 2x or 6x scope effectively on a pistol; a scope has no effect on a shotgun, stunner, or other type of energy weapon.
Magnification Range Increase Cost
2x 2x 3 credits/8 platinum
6x 3x 4 credits/10 platinum
12x 4x 8 credits/20 platinum
24x 5x 16 credits/40 platinum
32x 6x 40 credits/100 platinum
SCOPE, NIGHT-VISION
Cost: 32 credits/80 platinum
Availability: Core Worlds
A night-vision scope enhances visible light and allows the shooter to see in the dim and dark lighting normally, and to see a little bit in pitch black conditions.
SCOPE, OCULAR
Cost: 13.6 credits/34 platinum
Availability: Core Worlds
A simple electronic scope, offering computer-assisted magnification and zoom capabilities. An ocular scope is more powerful than a regular scope, offering 64x magnification (7x range increment increase) or 128x magnification (8x range increase). Sometimes an ocular scope is more powerful than the effective range of the firearm.
SCOPE, THERMAL
Cost: 52 credits/130 platinum
Availability: Core Worlds
A thermal scope detects the heat signatures of living beings (or anything putting off radiant heat). Note that this doesn't mean you can see heat signatures through other objects.
SIGHT, LASER
Cost: 3.6 credits/9 platinum
Availability: Everywhere
A laser sight snaps onto a barrel and projects a nice red line of light where you're pointing, putting a little red dot saying "Shoot here" on your target. A laser sight is of little benefit if any to bursts or autofire.
SILENCER
Cost: 5.2 credits/13 platinum
Availability: ILLEGAL
A silencer can't entirely muffle the sound of a gunshot, but it does muddle and soften it enough that it's more difficult to hear.
STOCK, FOLDING OR TELESCOPIC
Cost: 5 credits/12 platinum
Availability: Everywhere
A rifle, shotgun, assault rifle, or other longarm can have a folding or telescopic stock. Makes it a whole lot easier to carry, but can make it a mite harder to use if the stock is still retracted when you start firing.
TRIGGER LOCK
Cost: 10.4 credits/26 platinum
Availability: Core Worlds
A simple electronic feature, a trigger lock may be deactivated with a key, a code sequence, a fingerprint lock, or even a voice-activated release.
UNDERBARREL LAUNCHER
Cost: 37.2 credits/93 platinum
Availability: ILLEGAL
A second barrel, mounted onto the barrel of your rifle. It lets you fire grenades if simple bullets ain't enough. An underbarrel launcher only holds one grenade at a time though.
Make a free website with Yola