CAMOUFLAGE PAINT
Cost: 1.3 credits/4 platinum
Availability: Everywhere
Flat canisters of camouflage paint come in a variety of natural colors (browns, greens, tans, grey, black, etc.).
CHEMICAL BODY WARMER
Cost: 0.8 credits/2 platinum
Availability: Everywhere
A small plastic pouch of crystallized chemical compound that, when agitated, heats up enough to keep a body warm for a four-hour-period. The price listed is what it'll cost to purchase four of these dandy items.
CUFFS
Cost: 6 credits/15 platinum
Availability: Everywhere
Plastic, alloy, or metal handcuffs used to secure a prisoner's wrists together, either in front of or behind his body.
EARPLUGS
Cost: 0.4 credits/1 platinum
Availability: Everywhere
You can use these stoppers day-to-day in a loud area like an engine room, or even in the cockpit to muffle the yapping of an especially chatty pilot. The price listed covers necessity for a small bag.
FILTRATION CANTEEN
Cost: 1.2 credits/3 platinum
Availability: Everywhere
A quart-sized plastic canteen, with a filtration ring at the top. The water's potable, but it won't be winning any taste contests.
FLARE
Cost: 0.4 credits/1 platinum
Availability: Everywhere
Your standard-issue chemical flare, about the length of a pencil and near an inch thick. It activates with a simple twist at the end, and burns brightly for around an hour. Flares aid in spotting a downed crewmember; a bunch of 'em mark a spur-of-the-moment landing strip. The cost listed will pay for 8 flares.
GAS MASK
Cost: 4 credits/10 platinum
Availability: Everywhere
A half- or full-face mask that filters any impurities from smoke, gas, or other airborne hazards. Typically when purchased the mask comes with 3-5 spare filters.
GLOWSTICK
Cost: 2 credits/5 platinum
Availability: Everywhere
A cross between a lantern and a flashlight, a glowstick provides plenty of ambient light from the top end, and has an adjustable focusing lens that lets you shine a spotlight where you want to see more clearly. Bought new from a respectable dealer this item will come with charge cells, and a lifetime guarantee.
GOGGLES
Cost: 1.2 credits/3 platinum
Availability: Everywhere
This protective gear guards your eyes from sparks, intense light, or particle shrapnel. Highfalutin' low-light ones let you see a bit better in the dark.
IDOL, RELIGIOUS
Cost: Varies
Availability: Everywhere
This might be Buddha, Krishna, Jesus, or any other of a dozen different religious figures worshipped throughout the 'Verse. Many come with candles, incense, or what have you, so's you can burn 'em while you're in a genuflectin' mood.
OCULAR
Cost: 6 credits/15 platinum
Availability: Everywhere
A pair of electronically-assisted binoculars, with a digital rangefinder that tells you how far away something lined up in your sights is. Oculars auto-focus and have a range around a mile and a half. Night vision versions do exist.
RADIATION DETECTOR
Cost: 8 credits/20 platinum
Availability: Everywhere
A device for measuring the level of radiation in an area near the sensor. A standard model has a 10-foot range. Purchase will include one spare charge cell.
RADIATION TAG
Cost: 1.4 credits/4 platinum
Availability: Everywhere
A small badge, worn clipped to a uniform or on a chain around the neck, measuring the level of rads you've soaked up. It shows a warning when radiation exposure threatens your well-being. This cost will pay for 4 tags.
RESTRAINTS
Cost: 20 credits/50 platinum
Availability: The Core
Restraints range from full manacles keeping a prisoner's hands, feet, knees, and elbows secure, to a one-piece jacket that wraps a body up.
RUCKSACK
Cost: 2 credits/5 platinum
Availability: Everywhere
Some folks call it a backpack; to others, it's a sling bag. Whatever the moniker, it's a canvas of suchlike bag with a strap or two for convenience. You can stuff nearly 60 pounds worth of gear into a good one.
SHIP'S PAPERS
Cost: 20 credits/50 platinum
Availability: Everywhere
Required by Alliance ordinance every captain operating a ship in the 'Verse has got to show its papers if asked. These documents are printed on actual paper and fastened into a three-fold leather wallet. The papers have a dozen or so anti-counterfeiting measures added in, but that don't stop most captains on the shy side of legal from having a few sets for a variety of situations. The cost listed is what covers the application fee.
SNAPLIGHT
Cost: 0.4 credits/1 platinum
Availability: Everywhere
A little tube filled with phosphorescent chemicals. Snaplights come in a few different colors. Twist it, and it glows pretty bright. Break it open, and you've got a few ounces of fluid that glows for a couple of hours. The price listed will purchase a package of 20 in either a variety pack or a single color throughout.
STILL, IMPROVISED
Cost: N/A
Availability: Everywhere
Spacers have a lot of time on their hands, and booze tends to run out fast. Enterprising engineers and chemical types often put some of the less-critical engine systems to work, employing radiant heat and filtration systems to brew homemade hooch. Mess it up though and you might cause a minor explosion, or accidently end up brewing something not much better than rotgut.
SYMBOL, HOLY
Cost: Varies
Availability: Everywhere
A small religious icon or sigil -- usually something you'd wear hanging around the neck on a chain or cord.
TOY
Cost: Varies, typically cheap
Availability: Everywhere
This can mean anything from a stuffed turtle, a rag doll, a set of tiny dinosaurs, a bobble-headed geisha doll, a carved wooden swan, a ball and jacks, finger puppets, or any other sort of gimcrack of gewgaw you might entertain young ones or those "young at heart" with.
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