AXE
Cost: 2 credits/5 platinum
Availability: Everywhere
Whether you're talking about a woodsman's tool or something fierce like a Reaver might boast, an axe is pretty much the same -- a handle with a perpendicular blade facing away from it.
BAYONET
Cost: 1.6 credits/4 platinum
Availability: Everywhere
A bayonet can be used independently as a knife, or affixed to the front of a rifle or assault weapon.
BLACKJACK
Cost: 0.8 credits/2 platinum
Availability: Everywhere
A leather or nylon sack filled with lead shot, used to knock someone down without putting 'em right in the morgue.
CALTROPS
Cost: 2 credits/5 platinum
Availability: Everywhere
Not exactly a hand-to-hand weapon, but something capable of imparting a bit of pain upon an enemy. Caltrops are little, monosharp, pyramid-shaped spikes coated with an armor-piercing surface polymer. The price given is per handful (12). They're thrown or left on the ground to hinder movement. Caltrops'll even puncture the tire of a wheeled vehicle.
CHAIN
Cost: N/A
Availability: Everywhere
A length of chain, usually grabbed as an improvised weapon from a toolbox or in a pinch.
CLAWS
Cost: 2.2 credits/6 platinum
Availability: Rim Worlds
Anywhere from two to five metal claws affixed to a glove or handgrip. Given the wounds found on the remains of their victims, Reavers appear partial to 'em as well.
GARROTE
Cost: 1.2 credits/3 platinum
Availability: Everywhere
A length of strong cord made out of wire, leather, nylon, or what have you, used for strangling. Fancy ones have handles to make it easy, or you can improvise if you need to.
LASSO
Cost: 0.8 credits/2 platinum
Availability: Everywhere
Also called a lariat, a lasso consists of a length of rope with a loosely coiled loop at one end. Out on the ranges of the Rim, every cowhand carries a lasso for working stock. YOu can't rightly kill a man with one, but you can certainly put him in a state where more harm might come to him. They typically have a range around 20 feet, and are easy enough to cut through assuming you aren't the one tied up.
NUNCHAKU
Cost: 0.8 credits/2 platinum
Availability: Everywhere
Two short-staff lengths attached to each other with chain or rope. Time was these were used by farmers to thresh grain. Now they're mostly used to beat on folk.
POLEARM
Cost: 3.3 credits/8 platinum
Availability: Everywhere
Not exactly the most common of weapons, a polearm is a long haft with some sort of blade attached, usually at a right angle. Back in days of old, a bewildering spectrum of polearms in all shapes and size existed. Now only museums and scholars have any idea which was which.
SPEAR
Cost: 2.8 credits/7 platinum
Availability: Everywhere
A length of wood or metal or the like with a sharp end to it. Simple enough.
STAFF
Cost: 1.6 credits/4 platinum
Availability: Everywhere
A two-yard long pole made of wood, high-impact plastic, metal, or some combination of all three. Used for walking, or hitting people hard. A popular improvised weapon, you can usually make do with a length of pipe or a metal strut.
STUNNER
Cost: 3 credits/8 platinum
Availability: Core Worlds
A hand-held device that delivers a powerful incapacitating shock to the target it's directed against.
SWORD, EXTENSIBLE
Cost: 40 credits/100 platinum
Availability: ILLEGAL
When it's retracted, an extensible sword appears as little more'n a grip-like cylinder, usually disguised as something else.
TOOL
Cost: 2 credits/5 platinum
Availability: Everywhere
If you're caught with your guard down on your ship, the likeliest weapon to come to hand is gonna be a tool of some sort or another. There's more types of hand tool than you can count, including crowbars, wrenches, I-testers, spanners, pryers, drivers, and others. Most of these fulfill the basic requirements of being relatively heavy, made of metal, and mounted on a handgrip.
TOOL, FARMING
Cost: 2 credits/5 platinum
Availability: Everywhere
Folks out on the Rim make do with whatever comes to hand if they're threatened. Farm tools include sickles, choppers, scythes, hoes, post-holer, pitchforks, shovels, dibbers, spades, crooks, sledges, rakes, plough staves, reaping hooks, adzes, and even more esoteric implements. Nary a one's balanced for fighting, but they'll do the job if need be.
TOOL, POWER
Cost: 4 credits/10 platinum
Availability: Everywhere
A power tool is not something you'd likely choose in a fight, but if you're forced, it's better than having no weapon t'all. Examples include drills, pneumatic scrapers, welding torches, power saws, grinders, and planers.
WHIP
Cost: 3.1 credits/8 platinum
Availability: Everywhere
Not exactly the most sensible weapon, a whip's more for putting pain into someone who can't fight back. A whip has a range equal to its length and the arm of the user, near two to three yards in total.
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