Gear of The Black

AXE

Cost: 2 credits/5 platinum

Availability: Everywhere

Whether you're talking about a woodsman's tool or something fierce like a Reaver might boast, an axe is pretty much the same -- a handle with a perpendicular blade facing away from it.


BATON, SECURITY
Cost: 1.2 credits/3 platinum
Availability: Everywhere
The collapsible metal rod that extends up to two feet when unfolded is used for beatin' on folk who trespass where they ain't wanted. Usually it has a rubber grip on one end.

BATON, STUN
Cost: 12 credits/30 platinum
Availability: Core Worlds
Kinda like a standard security baton, but with more zap and less thwap. Instead of smackin' someone with this, you use it like a cattle-prod and poke 'em. A battery in the handle discharges a fairly large jolt, enough to shock without doing much real damage to the poor guy on the other end.

BAYONET

Cost: 1.6 credits/4 platinum

Availability: Everywhere

A bayonet can be used independently as a knife, or affixed to the front of a rifle or assault weapon.


BLACKJACK

Cost: 0.8 credits/2 platinum

Availability: Everywhere

A leather or nylon sack filled with lead shot, used to knock someone down without putting 'em right in the morgue.


BRASS KNUCKLES
Cost: 0.8 credits/2 platinum
Availability: Everywhere
You know the name, a nasty little surprise in a bar fight.

CALTROPS

Cost: 2 credits/5 platinum

Availability: Everywhere

Not exactly a hand-to-hand weapon, but something capable of imparting a bit of pain upon an enemy. Caltrops are little, monosharp, pyramid-shaped spikes coated with an armor-piercing surface polymer. The price given is per handful (12). They're thrown or left on the ground to hinder movement. Caltrops'll even puncture the tire of a wheeled vehicle.


CHAIN

Cost: N/A

Availability: Everywhere

A length of chain, usually grabbed as an improvised weapon from a toolbox or in a pinch.


CLAWS

Cost: 2.2 credits/6 platinum

Availability: Rim Worlds

Anywhere from two to five metal claws affixed to a glove or handgrip. Given the wounds found on the remains of their victims, Reavers appear partial to 'em as well.


CLUB
Cost: 0.2 credits/1 platinum
Availability: Everywhere
A good, old-fashioned heavy stick. A bit more brutal than a baton, since doing some serious damage is now an option.

GARROTE

Cost: 1.2 credits/3 platinum

Availability: Everywhere

A length of strong cord made out of wire, leather, nylon, or what have you, used for strangling. Fancy ones have handles to make it easy, or you can improvise if you need to. 


HATCHET
Cost: 16 credits/40 platinum
Availability: Everywhere
One of the most versatile hurtin' tools ever invented, chop down a poor fool in your way or upend it and use it like a club.

KNIFE, COMBAT
Cost: 1.6 credits/4 platinum
Availability: Everywhere
A 6" -to- 10" long blad is standard.

KNIFE, UTILITY
Cost: 0.8 credits/2 platinum
Availability: Everywhere
A paring knife or pocket knife can be used as a weapon, just not so well as others.

LASSO

Cost: 0.8 credits/2 platinum

Availability: Everywhere

Also called a lariat, a lasso consists of a length of rope with a loosely coiled loop at one end. Out on the ranges of the Rim, every cowhand carries a lasso for working stock. YOu can't rightly kill a man with one, but you can certainly put him in a state where more harm might come to him. They typically have a range around 20 feet, and are easy enough to cut through assuming you aren't the one tied up.


MACHETE
Cost: 3.2 credits/4 platinum
Availability: Everywhere
A broad, heavy knife used as both an implement and a weapon.

NUNCHAKU

Cost: 0.8 credits/2 platinum

Availability: Everywhere

Two short-staff lengths attached to each other with chain or rope. Time was these were used by farmers to thresh grain. Now they're mostly used to beat on folk. 


POLEARM

Cost: 3.3 credits/8 platinum

Availability: Everywhere

Not exactly the most common of weapons, a polearm is a long haft with some sort of blade attached, usually at a right angle. Back in days of old, a bewildering spectrum of polearms in all shapes and size existed. Now only museums and scholars have any idea which was which.


SPEAR

Cost: 2.8 credits/7 platinum

Availability: Everywhere

A length of wood or metal or the like with a sharp end to it. Simple enough.


STAFF

Cost: 1.6 credits/4 platinum

Availability: Everywhere

A two-yard long pole made of wood, high-impact plastic, metal, or some combination of all three. Used for walking, or hitting people hard. A popular improvised weapon, you can usually make do with a length of pipe or a metal strut.


STUNNER

Cost: 3 credits/8 platinum

Availability: Core Worlds

A hand-held device that delivers a powerful incapacitating shock to the target it's directed against.


SWORD, COMBAT
Cost: 24 credits/60 platinum
Availability: Everywhere
Simple enough, weapon made of metal with a long blade and a hand guard.

SWORD, EXTENSIBLE

Cost: 40 credits/100 platinum

Availability: ILLEGAL

When it's retracted, an extensible sword appears as little more'n a grip-like cylinder, usually disguised as something else. 


SWORD, GENTLEMAN'S
Cost: 26 credits/65 platinum
Availability: Core Worlds
Swords like this are all fancied up with extra frills and decorations, and are more prone to breaking. Many gentlemen wear these to fancy-dress shindigs, to show what taste they have in weapons. Then again, the art of swordsmanship is considered a gentlemanly sport in the Core and for the wealthy on the outer planets.


TOOL

Cost: 2 credits/5 platinum

Availability: Everywhere

If you're caught with your guard down on your ship, the likeliest weapon to come to hand is gonna be a tool of some sort or another. There's more types of hand tool than you can count, including crowbars, wrenches, I-testers, spanners, pryers, drivers, and others. Most of these fulfill the basic requirements of being relatively heavy, made of metal, and mounted on a handgrip.


TOOL, FARMING

Cost: 2 credits/5 platinum

Availability: Everywhere

Folks out on the Rim make do with whatever comes to hand if they're threatened. Farm tools include sickles, choppers, scythes, hoes, post-holer, pitchforks, shovels, dibbers, spades, crooks, sledges, rakes, plough staves, reaping hooks, adzes, and even more esoteric implements. Nary a one's balanced for fighting, but they'll do the job if need be.


TOOL, POWER

Cost: 4 credits/10 platinum

Availability: Everywhere

A power tool is not something you'd likely choose in a fight, but if you're forced, it's better than having no weapon t'all. Examples include drills, pneumatic scrapers, welding torches, power saws, grinders, and planers.


WHIP

Cost: 3.1 credits/8 platinum

Availability: Everywhere

Not exactly the most sensible weapon, a whip's more for putting pain into someone who can't fight back. A whip has a range equal to its length and the arm of the user, near two to three yards in total.